Our kids came back to school with a number of gaming, virtual, and web-based options last week. Quest Atlantis is offered to our 5th and 6th graders, Gamestar Mechanic to all 6th graders, a half-credit game design elective to interested 9-12th graders, and Conspiracy Code – a US History class is taught entirely through gaming. We also rolled out Google Apps to all 7-12th graders and began hybrid and fully online options for our high school students. Reflecting on the process, I can honestly say it was a lot of work! After the research, approval and planning phase we involved dozens of staff members over 3-6 months providing professional development or building curriculum. And, the start of the school year was nothing short of rocky with technical issues and general frustration with our in-school infrastructure.
Is it worth it? Absolutely! I’d do it again, with minor changes, but after only 7 school days we are (almost) sailing along! Students in Quest and Gamestar are excited, engaged, learning and playing both in-school and afterschool, and on the weekends. Our high school students are already producing creative work in the gaming course using Blackboard and Google Apps to research and share presentations. This week they are creating an HTML game, next week they’ll begin to use Kodu. Students in our fully online courses have made the transition from traditional to virtual schooling fairly seamlessly, and Google Apps offers our entire staff a great platform to experience the potential of 21st century learning and communication.
Our biggest challenges are professional development and infrastructure to support what we are already doing, and where we plan to go. The good news is, we have a detailed plan addressing both issues. I expect the coming months to include a great deal of reflection, revision, and expansion as we look to the future.